Uses of Class
me.c7dev.dexterity.util.ClickedBlockDisplay
Packages that use ClickedBlockDisplay
Package
Description
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Uses of ClickedBlockDisplay in me.c7dev.dexterity
Methods in me.c7dev.dexterity with parameters of type ClickedBlockDisplayModifier and TypeMethodDescriptionorg.bukkit.entity.BlockDisplayDexterity.putBlock(ClickedBlockDisplay clicked, org.bukkit.block.data.BlockData placeData) Emulates how a block display can be placed on one of the faces of another block display, such as when a player clicks a block. -
Uses of ClickedBlockDisplay in me.c7dev.dexterity.api
Methods in me.c7dev.dexterity.api that return ClickedBlockDisplayModifier and TypeMethodDescriptionDexterityAPI.getLookingAt(org.bukkit.entity.Player p) Calculates the precise block display entity that the player is currently looking at with their cursor -
Uses of ClickedBlockDisplay in me.c7dev.dexterity.api.events
Constructors in me.c7dev.dexterity.api.events with parameters of type ClickedBlockDisplayModifierConstructorDescriptionPlayerBreakBlockDisplayEvent(org.bukkit.entity.Player player, ClickedBlockDisplay clicked) Event called when a player has clicked a block display entityPlayerClickBlockDisplayEvent(org.bukkit.entity.Player player, ClickedBlockDisplay clicked, org.bukkit.event.block.Action action, DexterityDisplay display) Event called when a player has clicked a block display entityPlayerPlaceBlockDisplayEvent(org.bukkit.entity.Player player, ClickedBlockDisplay clicked, org.bukkit.block.data.BlockData blockData) Event called when a player has clicked a block display entity -
Uses of ClickedBlockDisplay in me.c7dev.dexterity.interaction
Methods in me.c7dev.dexterity.interaction that return ClickedBlockDisplayModifier and TypeMethodDescriptionDexClickDetector.getLookingAt(org.bukkit.entity.Player p) Get the data about the block display that an online player is currently looking atDexClickDetector.getLookingAt(org.bukkit.util.Vector dir, org.bukkit.Location eyeLoc, List<org.bukkit.entity.Entity> nearbyEntities) Get the data about a block display that a direction vector points to given the camera's location vector and nearby entities