Index
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P
- paginate(Player, String[], int, int) - Static method in class me.c7dev.dexterity.util.DexUtils
- parseInt(String) - Static method in class me.c7dev.dexterity.util.DexUtils
- paste(CommandContext) - Method in class me.c7dev.dexterity.command.CommandHandler
- paste(Location) - Method in class me.c7dev.dexterity.displays.schematics.Schematic
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Create a copy of the schematic centered at the specified location
- PI2 - Static variable in class me.c7dev.dexterity.util.AxisPair
- PITCH - Enum constant in enum class me.c7dev.dexterity.displays.schematics.token.Token.TokenType
- pitchDeg - Variable in class me.c7dev.dexterity.util.RotationPlan
- PlayerBreakBlockDisplayEvent - Class in me.c7dev.dexterity.api.events
- PlayerBreakBlockDisplayEvent(Player, ClickedBlockDisplay) - Constructor for class me.c7dev.dexterity.api.events.PlayerBreakBlockDisplayEvent
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Event called when a player has clicked a block display entity
- PlayerClickBlockDisplayEvent - Class in me.c7dev.dexterity.api.events
- PlayerClickBlockDisplayEvent(Player, ClickedBlockDisplay, Action, DexterityDisplay) - Constructor for class me.c7dev.dexterity.api.events.PlayerClickBlockDisplayEvent
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Event called when a player has clicked a block display entity
- PlayerPlaceBlockDisplayEvent - Class in me.c7dev.dexterity.api.events
- PlayerPlaceBlockDisplayEvent(Player, ClickedBlockDisplay, BlockData) - Constructor for class me.c7dev.dexterity.api.events.PlayerPlaceBlockDisplayEvent
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Event called when a player has clicked a block display entity
- prepareRotation(RotationPlan, RotationTransaction) - Method in class me.c7dev.dexterity.api.DexRotation
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Prepare a rotation that can be reused.
- processUnloadedDisplaysInChunk(Chunk) - Method in class me.c7dev.dexterity.Dexterity
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Searches for missing block displays once the chunk has been loaded by a player
- purgeUnloadedDisplays() - Method in class me.c7dev.dexterity.Dexterity
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Deletes unneeded display files that do not have any blocks loaded
- PURPLE - Enum constant in enum class me.c7dev.dexterity.util.ColorEnum
- pushBlock(DexBlock, boolean) - Method in class me.c7dev.dexterity.DexSession
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Adds a modified block to the working
BuildTransaction - pushTransaction(Transaction) - Method in class me.c7dev.dexterity.DexSession
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Adds an edit transaction to the stack
- putBlock(ClickedBlockDisplay, BlockData) - Method in class me.c7dev.dexterity.Dexterity
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Emulates how a block display can be placed on one of the faces of another block display, such as when a player clicks a block.
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